
- #Maya 2017 mental ray install#
- #Maya 2017 mental ray full#
- #Maya 2017 mental ray software#
- #Maya 2017 mental ray download#
NVIDIA ARC Forum – Mental Ray for Maya and
#Maya 2017 mental ray download#
You can find the download links of the latest versions in our forum at We are open to giving out licenses to cover your critical and ongoing Mental Ray projects. To unlock rendering of animations with Maya Batch or Backburner or Mental Ray Standalone, you need a license.
#Maya 2017 mental ray full#
The plugins offer the full functionality of Mental Ray no matter if you have a license or not.
#Maya 2017 mental ray software#
But more generally, you may use Mental Ray to learn all the fundamental rendering and lighting techniques like ray tracing, global illumination, image-based lighting and much more, from the software that was/is the defining standard for a lot of these features. The plugins are essential if you want to load legacy mentalray scenes in recent Maya 2017/2018 or 3ds Max 2018, to render them, or to convert them to an alternative engine, at least. It’s worth to note, that the perpetual licenses are free-of-charge, and therefore do not include any support.Įven if you happen to have no license, you can still freely use the Mental Ray plugins for interactive rendering in Maya and 3ds Max, like with Maya IPR and 3ds Max ActiveShade, as well as for rendering final quality still frames in Maya’s Render View and in the Rendered Frame Window of 3ds Max. The same is true for schools and institutions who have registered in our Mental Ray EDU program. You are eligible to convert your licenses to perpetual, just contact us by email as mentioned in the FAQ above. For details see Mental Ray and Iray product updates.įortunately, those of you who purchased licenses from us, don’t worry, you can continue to use your Mental Ray product for as long as you wish. In case you did not notice, I have sad news: we stopped selling NVIDIA Mental Ray and the related Autodesk Maya and 3ds Max plugins end of last year.

The funny thing when I finally found out, it is due to the obj file that I have imported in which ‘miracously’ contains MR nodes and I am totally unable to replicate it.Īnd the worse thing would be I am seeing that quite some of the obj files are exactly in the same state.For all users and lovers of mentalray and Mental Ray (as we used to call it lately), I did tried out any available methods that I can find on the web. Hi svenneve, I totally got what you mean. It’s a stupid stupid workaround for a problem that should not even exists, but what can you do. This export import without the plugin usually cleans up the scene somewhat, or at least prevents MR from auto loading when done right (and when the MR folder is renamed back of course.) There are some cases though where MR seems to nestle itself into some mesh MPxData, which often complicates things a lot more. ma file (when possible, because Maya is extremely anal retentive when it comes to ‘unknown’ nodes and.
#Maya 2017 mental ray install#
I usually rename the Mental Ray install directory, delete any MR related nodes, then save the scene as. But as I tried in a new scene and export out using similar geos (with MR nodes in it) as a second.obj file, there isn’t any MR nodes at all…

obj file to contains mental ray nodes? I am asking this because in this first.obj file I am importing, I realized it is the one that is causing my scene to load in the MR nodes.


I was wondering if it is possible for an. Hi btribble, thanks for getting back to me. If Maya can’t load the plugin, it will clean up the extra crap.ĮDIT: Also, if you are loading external references into your scene such as a separate rig file, make sure that doesn’t contain Mentalray nodes. The easiest way to get rid of this crap is to delete the Mentalray plugin, load the scene, then save it again. If Maya sees either of these, it will load mentalray, and this will pollute/infect any scene opened after that. If you have had mentalray loaded in a scene, Mentalray nodes get created, and mentalray attributes get added to some of your other Maya nodes.
