

Then you will wonder why you just broke your controller and need to go buy a new one.ĭevil Trigger, a VERY helpful part to the game that makes Dante super powerful. You will suddenly wonder why the computer didn’t stinger Phantom right in the mouth to interrupt his attack, and instead started a round tip stab attack too far away from the enemy. Might seem like a great quick way to get better at the game and prove my button mashing theory wrong, but if you let the CPU choose your moves for you and string random crap together, it's going to make stupid mistakes. What automatic mode does is the game chooses random combos for you while you just hit mash on a whole lot. This comes in handy for the harder runs, and second/third playthroughs.Īutomatic Mode = NO!!!!! I can’t stress this enough. Example, Alistor is great on basic enemies and Phantom, Sparda is EVEN BETTER on Phantom, and Infirit works wonders on Neo Angelo and Nightmare. Different enemies and bosses require you to learn other types of weapons and fight methods, it comes into play more on the harder difficulties again (are we seeing a pattern here yet?). The second mistake is gamers fail to use the other weapons given to them in the game (I was guilty of this myself until I played more, and learned the uses of the other weapons and exploited them). The shotgun will even one hit kill a few enemies if used properly, the key is to just mix it up. Don’t get me wrong, guns have their uses to chain combos and continue damage. Whilst staying far away might sound smart since you are less likely to get hit, you are less mobile when shooting your guns, and they do VERY little damage most of the time. Melee is king in Devil May Cry, and key to your victory. The biggest mistake I see when watching players play this game in videos (other than the master players), is they tend to rely heavily on their guns. This can throw off everything really fast, as all of a sudden you need to get your bearings before you can attack again.Ī time for guns, a time for swords/gauntlets. The downside of course, is not being able to control it, such as when you get knocked back and then the camera switches on you. If you learn where the camera is going to be based on where you move, you can exploit this feature to help you a little more with crowd control while fighting in the game. There are exceptions to this of course, mainly when an enemy is starting an attack, you move them off camera, but their attack continues and hits you. 85% of the time, if an enemy is off camera (you can’t see them at all) they will NOT attack you. This can be helpful and horrible at the same time. You have no control over it, save moving to another area on the map so it switches. The camera in Devil May Cry 1 is sad to say, fixed. The camera, your best friend and worst enemy. Might be hard to grasp if you are new to the series, but as you play you will understand.
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For example, if you see a room full of demon puppets, one with a shotgun and two with scythes, my instinct would be to stinger ( + + toward enemy) the shotgun puppet to stun him, then start a round tip stab combo (, , hesitate,, , ) to keep the scythe puppets from hitting me and to interrupt their attacks, then jump and down slash (, at peak height ) the shotgun puppet as they are rising to keep the whole room off balance. Things work best and smoothly when you chain attacks BASED ON THE SITUATION.

Running into a room and just spamming a sword attack, or gun shooting + will get you killed quickly, especially on higher difficulties. Someone out there put it this way “If you button mash in this game, you will fail.” This is very true in most cases.
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Timing, Timing, TIMING! This whole series is based on stylish moves and certain timing of button presses and movements.
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Know Your Enemies! I will cover this is in depth in the final section of this walkthrough (which is dedicated to nothing but enemies, and bosses and their attacks/strategies for them) but knowing what you are up against when you see, or hear an enemy appear on screen significantly lessens the “Oh moments that runs through your brain when you know how to fight each enemy and boss.
